Likewise, since the iPhone had a real web browser instead of a WAP browser, which was required to display carrier-based multimedia messages, the original iPhone didn't support MMS either.Īll of this was wrapped in bead-blasted aluminum with a black plastic band around the back to allow for RF transparency. Nor did the absence of an exposed file system, copy and paste or any form of advanced text editing, and, critically to many, support for third-party apps. None of that pleased existing power users of the time. In addition to no hardware keyboard or stylus, the iPhone also didn't have a removable, user-replaceable battery or SD card support. It also lacked GPS, or support for faster 3G UTMS/HSPA data speeds. Not that it mattered the original iPhone was exclusive to AT&T. That meant it couldn't work on two of the U.S.' big four carriers, Verizon and Sprint. What the original iPhone didn't have was CDMA and EVDO rev A network compatibility. More importantly, iPhone also included several sensors to enhance the experience, like an accelerometer that could automatically rotate the screen to match device orientation, a proximity sensor that could automatically turn off the screen when close to the face, and an ambient light sensor that could automatically adjust brightness.Īnd it could also be charged-and critically, synced to iTunes-by the same 30-pin Dock connector as Apple's already exceedingly popular iPod. Two NAND Flash-based storage tiers were available at launch: 4GB or 8GB.
It was powered by an ARM-based 1176JZ(F)-S processor and PowerVR MBX Lite 3D graphics chip, manufactured by Samsung, with a 1400 mAh battery, and had 128MB of onboard RAM.
The original iPhone, based on the P2 device of the Project Experience Purple (PEP) team, code-named M68 and device number iPhone1,1, had a 3.5-inch LCD screen at 320x480 and 163ppi, a quad-band 2G EDGE data radio, Wi-Fi, Bluetooth 2.0 EDR, and a 2-megapixel camera. We are all born with the ultimate pointing device-our fingers-and iPhone uses them to create the most revolutionary user interface since the mouse. IPhone is a revolutionary and magical product that is literally five years ahead of any other mobile phone. They were technologies that would one day become commonplace across the industry but back then looked like science-fiction. Then Jobs introduced the multitouch interface that let the iPhone smoothly pinch-to-zoom, the physics-based interactivity that included inertial scrolling and rubberbanding, and the multitasking that let him move seamlessly from music to call to web to email and back. He set up and knocked down the physical keyboard and the stylus, features that dominated the BlackBerry, Motorola, and Palm smartphones of the day.